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1981. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Jureth22 wrote: but why brutix and not myrmidon? Because we finally have our dps + tracking BC for fleets!
- by X Gallentius - at 2013.04.10 17:04:00
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1982. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Julius Foederatus wrote: ..... You might be using the Hyperion instead. Active rep, no speed penalty for trimarks, utility high slot, more dps, etc... In any case, if Megathron is the "attack" BS, then it needs to be faster. If properly tank...
- by X Gallentius - at 2013.04.10 17:00:00
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1983. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: X Gallentius wrote: I guess this makes the Domi the "ship of the line"? Hospital RR domi fleets here we come. I have suggested turning the Dominix into a BS logi ship, it got ripped apart by non supporters. I...
- by X Gallentius - at 2013.04.10 16:03:00
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1984. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I guess this makes the Domi the "ship of the line"? Hospital RR domi fleets here we come.
- by X Gallentius - at 2013.04.10 15:45:00
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1985. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
William Darkk wrote: I'm still a bit worried about the Dominix. It's going to be stuck in place unless the sentry drone changes happen concurrently with the changes. Could we get drone velocity added to the optimal/tracking bonus? It's drone ...
- by X Gallentius - at 2013.04.10 15:03:00
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1986. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: androch wrote: its great that domis a drone boat now... but now can you work on making it less ugly so it looks more like something that was made to launch drones... something sexy like the algos What are you talking about?...
- by X Gallentius - at 2013.04.10 14:58:00
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1987. The Great Storm in Black Rise this weekend. - in Warfare & Tactics [original thread]
Colt Blackhawk wrote: Even if we would take Nenn-----> CCP would change it immediately next day to gallente highsec :D We've controlled it for four years.... it probably ought to be converted to Gallente high sec. Nisuwa too.
- by X Gallentius - at 2013.04.10 14:25:00
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1988. Amarr Rats in FW - in Warfare & Tactics [original thread]
Your Amarr faction (not your Amarr FW faction) standings suck. <+5 and the rats will attack you in L4 missions.
- by X Gallentius - at 2013.04.10 07:12:00
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1989. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: The *only* thing the Armageddon will be better at than the Dominix is cap warfare. More power grid means better tank, bigger guns (of whatever type you want to install, there is no gun bonus on these hulls). More high ...
- by X Gallentius - at 2013.04.09 22:42:00
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1990. True Solo PvP - in Warfare & Tactics [original thread]
Fagotine Saisima wrote: The main thing ruining solo-pvp in this game isn't blobbing it's ECM. I honestly have no idea what CCP was thinking when they developed ECM. It makes you unable to fight back. Racial ECM implants ftw. At least with ec...
- by X Gallentius - at 2013.04.09 21:15:00
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1991. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
fukier wrote: i already said that 40km and less the geddon is better for close range pvp... i mean i cant wait for the nueting sentry geddon! No worries, I'm just whining at this point. It seems the Amarr don't like their new Geddon anyways. S...
- by X Gallentius - at 2013.04.09 20:55:00
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1992. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
fukier wrote: X Gallentius wrote: fukier wrote: from a 0.0 ratting perspective the domi is better... In what sense? I've never had an issue hitting rats with drones. http://wiki.eveonline.com/en/wiki/Turret_damage better optimal ran...
- by X Gallentius - at 2013.04.09 20:41:00
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1993. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
fukier wrote: from a 0.0 ratting perspective the domi is better... In what sense? I've never had an issue hitting rats with drones.
- by X Gallentius - at 2013.04.09 20:33:00
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1994. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: As for the new Armageddon... I think you're overestimating the ship quite a bit. Not at all. It has 5,500 more PWG than the Domi and will therefore be able to out-tank, and out-dps the Domi while also fitting 2x H...
- by X Gallentius - at 2013.04.09 20:00:00
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1995. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
tasman devil wrote: yeah, because they have been turned into Gallente... on steroids.
- by X Gallentius - at 2013.04.09 19:29:00
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1996. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
smoking gun81 wrote: You screw over the diversity of eve and the power my vengeance will be furious. Leave it alone. The vengeance is already OP, and is the best active tanking frig in the game. (poor gallente... can't even do their own activ...
- by X Gallentius - at 2013.04.09 18:27:00
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1997. Farmatar: Or why fw is totally broken - in Warfare & Tactics [original thread]
Andre Vauban wrote: Cearain wrote: I would be most interested in plexes that are being run within 3 jumps of me. We already kind of do this. Every night when QCATS runs our not-a-fleet fleet, we have an alt (or QCATS toon) in every singl...
- by X Gallentius - at 2013.04.09 18:04:00
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1998. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Berial Inglebard wrote: IrJosy wrote: Rep received is a bad idea. It is effectively only half of the resist bonus. How would this be the case? . Resistance bonus affects both EHP and reps received.
- by X Gallentius - at 2013.04.09 17:10:00
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1999. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Rysis Vyvorant wrote: I am really struggling to see how. Drones never had an issue hitting in the first place. Higher dps sentries will be able to hit at engagement ranges associated with BS fights in null sec.
- by X Gallentius - at 2013.04.09 17:06:00
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2000. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Veli ANDAC wrote: stay cap stable in active armor tanking. You could fit it with an afterburner instead of a mwd.... LOL, I'm killing myself here. Also, make sure Hyperion has enough powergrid to fit larger guns to make up for loss in dps ...
- by X Gallentius - at 2013.04.09 17:02:00
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